Discover what Atlas is and how it generates 3D models, game-ready assets, and virtual worlds from text and reference images.

Atlas is an AI tool for creating 3D content — models, assets, and virtual worlds — from reference images and text prompts. It can create AIs trained on your style references, and it generates clean geometric models with semantic segmentation and UV mappings, making outputs game-ready. Atlas can reduce 3D content creation time by up to 200x compared to traditional methods. It works with major gaming and 3D engines, and suits projects in architecture, game level design, and virtual reality.
Atlas was created by Brooks Brown, Founder & CEO of Consortium 9. It offers fast generation, a variety of AI tools, and an end-to-end workflow. Its outputs include clean geometric models with semantic segmentations and UV mappings, and it can be customized to your style references.
Atlas is aimed at general managers, founders and CEOs, creative and art directors, architects, game developers, level designers, designers, props designers, immersive designers, and virtual reality developers.
Atlas lets you create an AI trained on your style references, then generate assets from text prompts or reference images. Its structured outputs and engine integrations support a smooth, non-destructive workflow.
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